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I've followed your work for a few years now as I see it pop up in various forums. And what I really dig are the detailed backgrounds and i've wondered, are they all digital? are they 3D models? vector art? all of the above? how do you integrate them with your figure work?
I'm trying to integrate 3D backgrounds to my sequential work and you and the great Brandon Peterson are some of the best ive seen integrate digital bgs into their work. The way he does it though is he actually prints out the bgs on the artboards and hand inks them all, and have you seen some of those pages? wow, The Ultimate Vision pages are mind boggling. So i was just curious as to what is your approach and maybe help me with some tips? My main tool for doing 3D bgs will be SketchUp.
thank you for your message, the vast majority of my backgrounds in hand drawn. I´ve used cg for reference once in a while, usualy when it´s complex structures that would take forever to solve via classic 2 or 3-point perspective but they´re the (very rare) exception.
I go about this two ways, depending on what´s the pannel´s key element., the character(s) or the background. In the first case, the bg has to subject itself to the character. I draw the guy´s face first and then worry about how the bathroom tiles fit in the space behind his head. In the second case, the background takes priority over the character. I worry about building the neat panoramic shot first and only after try to insert the character, trying to respect the proportions or perspective.
In both cases I always try to get a general view of the grand scheme of things first by drawing a quick sketch first. There´s no use wasting an hour building the sweet ruins of an ancient mystical tower if you can´t fit the character after.
I love your work
Lady of the Horde really rules !
Too bad that it's not released in France
See you soon
Seb
--
Le retour n'était que le début
Je devrais avoir un cadeau pour toi dans les prochaines semaines.
j'adore les cadeaux
A bientot
et bon courage
Seb
--
Le retour n'était que le début
I've followed your work for a few years now as I see it pop up in various forums. And what I really dig are the detailed backgrounds and i've wondered, are they all digital? are they 3D models? vector art? all of the above? how do you integrate them with your figure work?
I'm trying to integrate 3D backgrounds to my sequential work and you and the great Brandon Peterson are some of the best ive seen integrate digital bgs into their work. The way he does it though is he actually prints out the bgs on the artboards and hand inks them all, and have you seen some of those pages? wow, The Ultimate Vision pages are mind boggling. So i was just curious as to what is your approach and maybe help me with some tips? My main tool for doing 3D bgs will be SketchUp.
Keep up the great work.
thank you for your message, the vast majority of my backgrounds in hand drawn.
I´ve used cg for reference once in a while, usualy when it´s complex structures that would take forever to solve via classic 2 or 3-point perspective but they´re the (very rare) exception.
I go about this two ways, depending on what´s the pannel´s key element., the character(s) or the background.
In the first case, the bg has to subject itself to the character.
I draw the guy´s face first and then worry about how the bathroom tiles fit in the space behind his head.
In the second case, the background takes priority over the character.
I worry about building the neat panoramic shot first and only after try to insert the character, trying to respect the proportions or perspective.
In both cases I always try to get a general view of the grand scheme of things first by drawing a quick sketch first.
There´s no use wasting an hour building the sweet ruins of an ancient mystical tower if you can´t fit the character after.
I hope that made any sense.
So, take this page for example:
[link]
Everything is hand drawn and inked, but the textures you add digitally, right? is there any 3D involved here?
I don´t remember very well but I think the water deposit was done in Photoshop with the elipse tool.
The grayscales are added later with Photoshop, I have a whole bunch of custom-made textures I scanned into the computer just for those effects.
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